In addition, these rules allow you to create powerful races meant to take on more challenging encounters than those typically faced by the core races. The following rules allow GMs, or even players with GM oversight, to create new races that are balanced and mesh with the core races. Perhaps a player wants to play a monstrous race, or has been inspired by some piece of fiction or flight of creative fancy and wants to create a race for a new character concept not yet seen in Pathfinder. Such races may be as simple as elves who dwell in an arctic climate or as complex as clockwork giants from another plane of existence. Sometimes the GM needs a new race to fill a story or ecological niche in her campaign world. There comes a point in nearly every campaign when someone-either one of the players or the GM-wants to create a new race.
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