Even as a mod or DLC in the future.įor example, in Infinity Engine games there are important reasons to rest: spellcasters need to rememorize their spells, per day abilities need to refresh, and characters may get fatigued after many hours of activity or as the effect of certain intense actions (such as the spell Haste). Depending on the ruleset underneath the action layer of TW3, this could be implemented without much hassle.
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